I’m sure news of the planned skill queue have spread like wildfire by now. Probably the best news I’ve heard all day. As a community we have been clamoring for this for awhile now. It was quite a kick in the pants when they took ghost training away and didn’t add the queue. Some questions remain however as to how this will affect character growth and character farming.
The dev blog states “The skill training system we came up with allows you to queue skills that will start training in the next 24 hours. You can enter in up to 50 skills in a queue, as long as they all start training within 24 hours. This leaves room to start a skill that will take 6 hours, followed with one that takes 12 to complete. With only 18 hours of training prepared, the queue still has room to start another skill.” What I’m taking this to mean is that you could essentially train a bunch of shorter skills up until 24 hours after the first skill started in the queue then have a long skill start right before that 24 hour period is up. This helps with low multiplier skills that may only take 10-15 hours to get to lvl 3 or 4 but the last skill is a day or two. So long as level V starts within the 24 hour period then it will start training. What this doesn’t help is a Capital ship pilot throw months worth of skills together in the queue, log off, log back in a few months from then and be able to fly a carrier around. This in theory prevents character farming.
Now this certainly doesn’t help people like myself who will be going on vaction for a week in the spring and need to train a set of skills. Chances are I’ll just have to set a long one or find a skill set that trains a bunch of short skills then starts a long one that takes a week before the 24 hours is up. I think the 24 hour time table is a tad short. Something closer to 48 would have been a bit more reasonable. Either way, this is a good step in the right direction and was a big fat elephant in the room that they weren’t addressing.