Tag Archives: PvP

CK’s Eve Blog Banter #5 – Two Accounts Edition

Welcome to the fifth installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed here. Check out other EVE Blog BanterThis month’s topic comes to us from Mynxee of Life in Low Sec. She asks “Alts and Metagaming: Is playing two accounts who are logged in at the same
time and work together (hauler/miner, explorer/combat associate, trade alts in trade hubs) a form of metagaming that is “ruining the game”?

articles at the bottom of this post!

When I first started playing I quickly realized how difficult it would be to keep my pvp character in a ship considering the sheer number of ship losses one will amass both learning and practicing PvP. Within my first couple of months I created my second account, a mining alt. Over the months it’s been both a god send and a bane having two accounts.

For one, it doubles the cost of play. Having and paying for two accounts truly turns Eve into a hobby more than just a casual game. Second, the cost to actually train that character up can be quite expensive. To simply get that character in a Hulk with T2 fits will run over 250+mil with the cost of the ship, learning books for both the exhumer and learning skills, and implants to train faster.

You have to ask yourself if there are certain professions in this game that just plain flat out require two accounts to work and be fun. Take capital pilots for instance. Do you really want to trust someone with creating a cyno field for you to jump or have to wait for them to show up and hope they do it right? Most Cap pilots I know have a cyno alt who’s only job is to creaty cyno fields they way the Cap pilot wants. Then of course there are pirates and pvpers. Many whom I know have alts that trade or mine, just to keep the isk flowing in for those inevitable losses. Many second accounts are the result of players who are 3-8 months into the game who realize they didn’t optimize their current characters attributes when creating it and now are suffering with training time and maybe spending to much time not focusing on their profession. This happens to many new players who just don’t know what everything means when they are in that character creation system for the first time. They don’t want to give up their current character due to the simple fact that they have SOME SP at least so they create a second account and skill up a new character the right way.

There are a number of reasons to have an alt, but there are certainly many people who don’t. Many casual players just find it overkill and would much rather spend their time and isk on bettering their main character.

Is it meta-gaming? I’m not sure. There are those who beleive that it’s unfair. But in reality, like I stated above, some professions gain a lot from having another account. CCP seems to have no stance on the subject, though having no rules regarding it might be a stance in and of itself.




Filed under CK's Blog Banter

Planning Ahead

Not sure if you guys/gals know but I have two characters in Eve. I have a main character that runs my corporation. His skill training isn’t very focused, with SP in Industry and PvP. His learning skills are great but as a result of diversifying my training, he isn’t great at any one aspect of PvP. My other character is a pure indy alt with great learning skills and a pure focus on Indy.

Main Char Training: With my main running a corp I’ve been training specific skills to help me in certain areas that in turn help the corp. This recently has included training some of my core skills to V to allow for tech II hardeners and Tech II LARs for Missions. The domi tank is working pretty darn well now. The only way to get it stronger would be to use a couple of Amarr LAR’s or switch to Complex Hardeners (drool worthy but pocket emptying). Next I believe I will start training to an assault ship, specifically the ishkur. Then maybe onto an Oneiros or Ishtar. I’m wary of actually using an Oneiros in combat as it screams “Primary ME!” but I imagine so long as I’m the proper 70km away that it should be all good. I’ll be plugging away at sentry drones V as I go along (still 20+ days). Then its onto the long train for Tech II Large Blasters. I have access to meds already (gank brutix ftw).

Indy Alt: After getting him into an Orca and getting him the best Leadership & Implant bonuses money and time can buy, I have started him on tech II production training. I didn’t realize how skill intensive it was. Thanfully most of them train pretty fast. Honestly not sure what do next with him after that. I certainly want to keep him indy focused. I may work on wing and fleet command skills then.

So all in all I’m really concentrating on keeping each character focused on a specific aspect of the game, and in turn a specific skill path. The Ishkur will be my first step into tech II ships (aside from a hulk) and the great thing about it is its cheap and I can easily TII fit the whole thing.

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Filed under Opinion

Ship Highlight Thursday – Tristan

This is a segment I hope to do every other Thursday. Each time I’ll take a specific ship that I’ve been researching and go over its various strengths, weaknesses and some common fits for that ship. This week tristan-1its the trusty Tristan. Enjoy!

The Tristan is my favorite little frigate. Its sleek, cheap, has two launcher hard points to play with, and is not to be taken lightly in PvP. Being pure gallente in training, I have little to no skills when it comes to missiles and there are only a handful of gallente ships that have launcher hard points. The tristan allows us to play around with a couple of rocket or standard missle launchers. Lets face it, missiles are just plain cool. It’s also pretty nimble. Speeds approaching 2500m/s are possible with the proper MWD and overdrive injector mix. Suffice it to say, its versatile and thats why I still have a few different fits in my hangar ready to roll for any situation that may present itself on my doorstep.


PvE Setup: This is a pretty stadard fit for PvE. I don’t have access to any sort of tech 2 launchers so best named will have to do. The rest of the fit is pretty easy to T2 fit which is nice. You could easily swap out one of the cap rechargers for a stasis web, though you will most likely be dealing with 1-2 rats at a time and can easily keep up with them with the afterburner. I didn’t use a MWD here as it uses way too much cap and is just overkill for PvE. Yes the cap doesn’t look like it lasts long, but you will need to throttle the small armor rep no matter what. And as always, the Tristan has enough room for a single drone so use it!


PvP Setup: There are a few different standard setups for a PvP Tristan fit. The one I posted above relies a bit more on speed which is an advantage the tristan has so we should use it. You may notice that it doesn’t have a stasis web. This is a close up, in your face ship and therefore I fit a Warp Scram. After the last patch, the warp scram shuts off your enemies MWD which means this Tristan can keep up with it no problem. That new feature of the warp scram works out great for frigates with limited mid slots. You get -2 warp strength on your enemy plus take away his speed. So long as you have your MWD active you will keep up with just about anything else out there. This brings up a good point about the MWD though. It vastly increases your sig radius plus means you are vulnerable to a warp scram. If I was in this fit and got scrammed, I’d lose my main advantage, speed, and would therefore be screwed. An afterburner is certainly a viable alternative to the MWD in PvP. There are any number of other options to fit the Tristan for PvP. This one is a hybrid of tackling/damage. Another option would be an all out tackler with both a scram/stasis web plus neuts in the highs.

In closing, the Tristan is a beautiful and capable ship. It’s just plain fun to throw one together with any old T1 module you have laying around. Hopefully all of you enjoyed this and let me know what you think in the comment!


Filed under PvE, PvP, Ship Highlight

Some of the people you meet

A couple of nights ago my corpmates and I were out in a belt happily mining away, myself in an Orca.  A pilot warps in in a rifter (a pilot we have had run ins with before).  He proceeds to can flip one of our members and goes blinky.  Our security director happily pods him.  The pilot then returns in yet another rifter and attempts to shoot one of our members and is quickly concorded.  You would think that after all of this he has at least learned he can’t can flip properly or that he can’t just go around shooting people in high sec (I mean seriously? The game warns you before doing it). He then proceeds to return and try to can flip another member of our corp.  He makes the mistake of making a new can and taking the time to name it and all before trying to transfer the ore. In this short period I locked the can with my Orca and started to tractor it in and quickly added the ore to my cargohold.  He then attempts to shoot me while concord is already in the belt. One of the concord frigates quickly one shots him and he warps out.  He then returns and tries to flip again and is quickly killed by our security director for a second time that evening. This pilot is BY FAR the worst PVPer I have run across in this game. You would think that he would have learned or adapted by now. I couldn’t help but ask in local what the hell he thought he was doing. He proceeded to bash us, the game and said he was going back to WoW. What a night.


Filed under Industry, PvP