Thursday Ship Highlight – Exequror Edition

Its that time again. This week we will be taking a look at the slow, but hardy Exequror.

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I have to say, this is one of the weirder ships to fit that I have come across. Because of the slot arrangement and exequror1CPU/Powergrid, it just isn’t exceptionally good at anything its bonuses offer for a ship purpose. It has bonuses for cargo holds which lends itself well for mining lasers, but you can’t fit a full rack of  T2 lasers and have enough CPU left for anything else really. It has range bonuses for remote armor reps, yet to run a full 4 rack of medium RRs requires you to fit the rest of the ship for cap stability mods. One thing is for sure, its tough, slow and any enemy won’t know what you’ve got when you drop one on the field.

I’ve been toying with one for the past few weeks as I’ve been considering an Oneiros skill training path. If you don’t know, the logisitics ships in this game including the Basalisk and Oneiros are 100% badass. They can easily negate hundreds of DPS off the field. Obviously this means they get called primary quick and when your always primary and fly around a 75mil isk ship, well you can see why it isn’t a glamorous job. I toyed with the idea of a cheaper alternative. After playing around in EFT it was quickly apparent that while the range bonuses for the Remote Reps were nice, the cap stability mods needed to permarun them was just insane. So it CAN be a halfway decent RR ship, but 4 med. remote reps aren’t going to change the game on  the field. I learned this the hard way when I brought it out on a POS takedown the other night. It just doesn’t have the RR capability to really be viable. Its lack of any local defenses means its more of a impedement on the field than an asset.

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Remote Rep Exequror:
exequror-remote-rep
As you can see there are just too many cap stability mods needed to keep this thing going. You ABSOLUTELY need to be able to permarun remote reps if thats what your bringing to the gang. I think this could really be a nice, simple and cheap alternative to the expensive oneiros. Some bonuses to the reps as well as RR Cap reduction and CPU bonuses would fix this. Why give it the range bonuses? From the looks of the standard fits, it seems like this ship is almost broken in this area. Can’t fit med RRs without the rest of your slots taken up, and fitting smalls just doesn’t make sense. What is with the damn drone bay? 40m/3?!

Mining Exequror:
exequror-mining

Mining on this ship just makes sense. Works great for an indy pilot who is pining for a retriever. Lots of cargo space and a drone bay make it perfect for mining in a 1.0-.6 system. Again, we see that this ship is just gimped in the CPU area considering what its bonuses are. Even so, this should be what every gallente indy pilot shoots for when they first start the game. It’s going to yield some halfway decent cash for a newbie.

As you can see from everything I pointed out, Its just weird how CCP has set this one up. This ship has some serious issues. Those aside though, its a decent mining ship and I remember loving the damn thing when I first started the game. It will always have a special place in my heart.

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5 Comments

Filed under Ship Highlight

5 responses to “Thursday Ship Highlight – Exequror Edition

  1. Do you take ship highlight requests?

  2. What is a 1.0-6.0 system? Do you mean 0.6-1.0 or 0.1-0.6? Or…?

  3. nickmacedo

    Caught me. 1.0-.6

  4. nickmacedo

    I can certainly try. I try to stick with ships I can either fly or come up against in PvP. No matter what people say, you don’t know a ship unless you can fly it or come up against it.

  5. I don’t think the tech 1 logistic cruisers were design to fit all remote rep/cap transfer mods in the highs. Perhaps two with two point defense weapons and you would fine far less need for capacitor and more room for a bit of a tank.

    Regardless, they are vastly outclassed by the tech II versions as you alluded to.

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