Still cold as hell. A part of me still wants a bit more snow before spring, and a part of me just wants some sunny spring days. Various connection issues keeping me from logging in for hours at a time. If it keeps up then I will have no choice but to switch ISPs and see if that fixes the problem. Happy Friday all!
Alliance Tournament Results and Continuation: Last weekend was a blast and can’t wait for another weekend full of pure destruction. Some helpful links to keep everyone up to date on the Alliance Tournament ongoings.
Past Match Results & This Weekends Match Schedule
Day 1 & Day 2 Match Videos on Youtube
Catch Life Audio Reports and Commentary at Eve Radio, Split Infinity Radio or New Eden Radio. Many of them also have lotteries you can enter.
Kirith Kodachi and his in depth look into the Apocrypha expansion: You’ll notice I linked to his entire blog. He has quite a few posts looking into various dev blogs and specific aspects of the Apocrypha expansion. Forget the eve-o forum posts and skip the dev blogs, this is THE blog to keep an eye on if your looking for some experienced commentary on Apocrypha.
CCP Ytterbium – When Evolution Leaps Forward: A fairly simple look at some more Apochrypha goodies!
CCP Whisper – Building a New Bridge to the Stars: An interesting blog talking mostly about exploration and wormholes.
Podcasts: Been a very slow week for podcasts! Nothing new to report on this front.
Welcome to the forth installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by Crazy Kinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed here. Check out other EVE Blog Banter articles at the bottom of this post!
This month’s EVE Blog Banter comes to us from Manasi of A Mule in EvE. Manasi asks “How do we, EVE bloggers, adapt to changes as they are thrust upon us (speed changes, no more ghost training, all the Dev blogs, etc), or as our lives make playing the game different (more time, less time)?”
Lets face it, EvE is a game of time and dedication. The more time and thought you put into it, the better pilot you will become. With so much time and emotion going into a single game, one certainly has to balance it all. Real Life ALWAYS comes first. The biggest mistake a pilot can make is putting off RL events or errands to play EvE. Once you do that you fall into this rut and it becomes difficult to get out of. That may sound silly, but I’ve seen it happen before.
I’ve been running my own corporation for almost three months now. I make it a point to have scheduled OPs at specific days and times during the week. We have a bunch of players who have limited play time. With set OP schedules a player knows that if they wanted to log on at a specific time that there would be something going on they could join. Of course there are various impromptu events happening throughout the week as well. It seems as if this helps keep those who do have limited time involved with the corp.
Running a corporation has its own balance issues. We are small right now, but are growing quickly. As we grow, it gets harder and harder to deal with the everyday aspects of the corp. One thing that does help is having two divisions (navy and industry) and having a director for each division. Each director knows what they are doing in their respective division and is in charge of the everday management and development in their division. They report back to me and we decide as a team the direction of the corp and its divisions. This takes some serious weight off my shoulders and allows me to dedicate time to running the entire corp, make some iskies for myself and still have a life outside of EvE.
When I first started Eve I sunk every extra minute I had into it. After a year of playing, I’ve learned a very fine balance. I mine when no one is on and have nothing to do. If its a dead night in the corp, I take that time to log off and do things around the house and such. I have specific days where I just don’t log in for more than a few minutes. You need this time to clear your head and actually have a life. My fiance and I are getting married in the spring and so will start the beginning of a family. In a few years time if something NEW comes into our family, balance will be even more important. Make no mistake about it, Eve is here to stay in my life. It’s my beleif that even with a busy life, I can have my cake and eat it too.
This is a segment I hope to do every other Thursday. Each time I’ll take a specific ship that I’ve been researching and go over its various strengths, weaknesses and some common fits for that ship. This week its the trusty Tristan. Enjoy!
The Tristan is my favorite little frigate. Its sleek, cheap, has two launcher hard points to play with, and is not to be taken lightly in PvP. Being pure gallente in training, I have little to no skills when it comes to missiles and there are only a handful of gallente ships that have launcher hard points. The tristan allows us to play around with a couple of rocket or standard missle launchers. Lets face it, missiles are just plain cool. It’s also pretty nimble. Speeds approaching 2500m/s are possible with the proper MWD and overdrive injector mix. Suffice it to say, its versatile and thats why I still have a few different fits in my hangar ready to roll for any situation that may present itself on my doorstep.
PvE Setup: This is a pretty stadard fit for PvE. I don’t have access to any sort of tech 2 launchers so best named will have to do. The rest of the fit is pretty easy to T2 fit which is nice. You could easily swap out one of the cap rechargers for a stasis web, though you will most likely be dealing with 1-2 rats at a time and can easily keep up with them with the afterburner. I didn’t use a MWD here as it uses way too much cap and is just overkill for PvE. Yes the cap doesn’t look like it lasts long, but you will need to throttle the small armor rep no matter what. And as always, the Tristan has enough room for a single drone so use it!
PvP Setup: There are a few different standard setups for a PvP Tristan fit. The one I posted above relies a bit more on speed which is an advantage the tristan has so we should use it. You may notice that it doesn’t have a stasis web. This is a close up, in your face ship and therefore I fit a Warp Scram. After the last patch, the warp scram shuts off your enemies MWD which means this Tristan can keep up with it no problem. That new feature of the warp scram works out great for frigates with limited mid slots. You get -2 warp strength on your enemy plus take away his speed. So long as you have your MWD active you will keep up with just about anything else out there. This brings up a good point about the MWD though. It vastly increases your sig radius plus means you are vulnerable to a warp scram. If I was in this fit and got scrammed, I’d lose my main advantage, speed, and would therefore be screwed. An afterburner is certainly a viable alternative to the MWD in PvP. There are any number of other options to fit the Tristan for PvP. This one is a hybrid of tackling/damage. Another option would be an all out tackler with both a scram/stasis web plus neuts in the highs.
In closing, the Tristan is a beautiful and capable ship. It’s just plain fun to throw one together with any old T1 module you have laying around. Hopefully all of you enjoyed this and let me know what you think in the comment!
Concord Blob in Niarja
Some of you may remember this blob in Niarja from some months ago. It was there for quite some time. I haven’t been over that way in awhile so I’m not sure if its still there. I never did find out if it was a part of some in game event or whatever. I know that Niarja along with Madimarlle (I butchered the spelling) are pretty busy gank systems as they are on a fairly well traveled trade route into Amarr space. Needless to say, the Concord blob would cause some serious lag spikes as you came out of warp on the gate.
A recent series of dev blogs has highlighted a massive change to the Eve Online client system. Classic will be gone and in its place will be what CCP is calling “Premium Lite.” The new Lite client is essentially the Premium client but with more options to turn down effects like most games on the market.
This is a big change for both players and CCP. I know personally I’ve been using the Classic client since day one. Its been fairly stable and allows running multiple clients without much fear of a framerate slow down. I still run Classic to this day, even though I’m running it on a hot rod of a system. I’ve toyed with switching to Premium, but why change what already works?
The big question that remains is how well the Premium Lite client will run. Can we expect Classic like performance with all the settings turned low? Most desktop users shouldn’t have a problem and CCP says any GeForce 5 or ATI R300 or higher series card should be able to handle the lite client (as always, take CCP specs with a massive grain of salt). The biggest problem comes to mind when you start talking about notebooks. Their graphics cards aren’t upgradeable in most cases. Netbooks that can run the Classic client have been popular recently. Eve is a game you can stay logged into for hours, mining or just chatting with buddies and corpmates. Having an affordable notebook to take with you and stay logged in makes a lot of sense.
All of this is great for CCP. This means they don’t have to create two seperate model groups for each graphics engine. This saves time and allows them to devote teams of designers and debuggers to other projects. Hopefully this means a much more stable client overall. They need to seriously work on how the game handles packet loss. The number of disconnects before matches during the past week of alliance tournaments was embarrassing.
I caution CCP about moving to quickly to drop support for older graphics cards. The fact of the matter is that some people, especially those on older notebooks, will not have the proper card to run the new Premium Lite. If this is their only way of logging in, then chances are they won’t be continuing their subscription. Cutting Shadermodel 2 will undoubtedly lose a few more subscriptions along the way. Things DO need to move forward but they need to stop at each stage and take a serious look at their client and the realistic performance it has on the cards they say are supported for it. My older computer had a 2ghz AMD processor with 2gb of ram and an Nvidia 6800 card and it had plenty of hiccups with the classic client. Saying that the Premium Lite client will support 5 series cards and up sounds like thats the minimum to be able to actually open and run the client. What is required to actually run the game with enjoyable performance is yet to be seen. Time will tell and if they can introduce a lite client with the performance to suit both newer and older systems then it could be a great win for both sides. We will all be waiting.
I can remember some months ago the buzz and anticipation concerning the upcoming Empyrean Age patch and the Factional Warfare it was bringing to the game. After many months, I wonder where FW resides in the game. I decided to take a bit of time and look into FW, its state in the game and think about where it may be in the future.
The first thing I wanted to do was talk to a few FW pilots and ask them about their experiences fighting for a faction. I took a quick look at my addressbook and quickly realized that I didn’t know ANYONE who was participating in Factional Warfare. The next place I turned to was the forums. I found a great link that displays some of statistics I was looking for. If you go to that page you can see that there is no clear cut “winner” in FW, but that the Caldari have a very nice daily average when it comes to Victory Points. They also have quite a few more pilots than any other faction. Considering the total number of pilots of all the factions, I’d wager that FW has a healthy player participation. The Gallente Factional Warfare team seems to have their stuff together though and kicked some serious ass this past weekend in the Alliance Tournament, wielding almost all Gallente ships.
One of the biggest issues that people seem to have is the cost. Ship losses happen often in normal PvP, but most pilots have other means of making money such as running missions or mining. With Factional Warfare, war exists all around you and so making money can be a problem. It will be interesting to see where FW is in the future. I’d like to see CCP bring some big faction events to the game. Events that could actually change the face of New Eden. Massive Factional NPC invasions into empire space that require a “call to arms” for all pilots. Some large server sized events would really bring people together for a short while. Its things like that that really bring about a sense of community and make Eve Online stand out in the crowd of MMOs.
Post your thoughts and opinions on FW in the comments.
Well its my favorite day of the week. After a long week of hard work the weekend is finally approaching. This means lots of good food, good booze and plenty of EvE time! This is obviously my first Friday Update Links so I’ll explain what I’m trying to do here. With so many podcasts, forum posts, and blogs out there it can be tough to sift through it all. Every Friday I will be posting links to highlight some great blogs of the week, updates on new podcasts and links to various dev blogs and such. All of this in one place. I hope you enjoy and as always, comments are welcome!
Wensley: You Win Some, You Lose Some, You Always Come Back – A great PvP post. Goes into great detail about the fight.
Eve Tribune: Little Noob, Part III – Fantastic series about some basic tactics and concepts for PvP. Also check out Part I and II
CCP torfifrans: Fury of the Apocrypha – A nice look into the current development proccess.
CCP Zulupark: The Results Are In; Eve And Shadermodel Support – Info on the removal of Classic and introduction of new “Premium Lite” client.
Warp Drive Active #44: Winterblink and Urban Mongral are back again in all of their glory. Hopefully more to come!
Fly Reckless #24: Silicon Buddha is back as usual and dicusses the various devblogs and Eve Tribune Posts.